Mccc sims 4 all age romance11/6/2023 ![]() All will still have a possibility in pregnancy. Some of these traits will increase the percentage and some of these will also decrease the percentage. Percentages:<-Only choose ONEģ0% Chance Traits Used along with my reasoning for using them: The percentage is in the title of the package. Just unzip the file and add in the one you want. I packaged all the flavors into one so I am not filling up the download section with flavors. The lower percentage you have, the greater the chance of a sim never getting pregnant with this interaction. In my testing I tested with the 5% chance and it took 6 times before a pregnancy and another time it took 2 times, again this depends greatly on the sims traits. These are percentages, meaning a pregnancy could happen the first time or it could take several times. For example: Out of 3 generations, I had 2 sims who apparently didn't care if they "accidently" got pregnant by their lack of protection usage while my 3rd sim was very careful and never got pregnant by accident with Woohoo. Depending on the traits this could either raise the percentage from a small amount to a large amount or lower the chances the same. This will increase or decrease the possibilities based on the traits of the sim.īasically what it means is this Risky Woohoo is based off the chances of a sim using protection of some sort during woohoo. However, it is a little more than just adding pregnancy chances to the game. Woohoo is now changed to "Risky Woohoo" So what does this offer? Well you get the possibility of a pregnancy with regular woohoo. Risky Woohoo in Hot Tub with Teen Pregnancy Buffs Risky Dive for Thrills <-This is for the dumpster woohoo Let me know the string with the translation. SPANISH by: 6_L_1_l_l_y_6 Current strings in the mod:<-You can send me your language translation and it will be added to the mod. Certain traits will either increase or decrease risky woohoo chances.100% isn't always a guarantee pregnancy.Wishing well, fertility message and fertility is not always a guarantee pregnancy.Age groups have different fertility levels.Pregnancy test with woohoo/risky woohoo.All sims will have a different fertility level.Change Log: 12/07/17 REQUESTED: Woohoo be changed to "Risky Woohoo" ADDED: Lighthouse location Things you will find in this mod: Change Log: 3/14/18 ADDED: New Add-On to give teens pregnancy buffs Change Log: 2/27/18 Patch 2/22/18: Patch added new categories for the new Jungle Adventure Pack. Strings are listed below Change Log: 6/21/18 Patch Update: 6/19/18 FIXED: Pregnancy test should now appear after lighthouse woohoo ADDED: Leaf Pile location Change Log: 3/30/18 FIXED: Teen Pregnancy Buffs for Trimester 2 and 3 should now appear. ![]() I can not test this since my game is in English. This should fix the blank bubbles in other languages. Change Log: 8/20/18 ADDED: All Languages have been added to Risky Woohoo. ADDED: There were a few new strings that needed to be added for the Leaf Pile and a few others as well. Want ghosts to have babies with this mod?-> Ghosts Can Have Babies! Want Teen and YA & A Romance and Mess Around?-> Teen/Adult Romance & Mess AroundĬhange Log->11/2/21<-Keep up with the mods changes! Always remove the old files and replace with the new filesĬhange Log: 11/19/18 Patch Update: 11/13/18 ADDED: New locations Change Log: 9/07/18 FIXED: All Risky Woohoo strings should now say Risky in them. However, this mod here has more than just some changing of percents. I know that there are other mods that give a risky woohoo or change the try for baby chances. So again: It is disrespectful, and hurtful to make even a small change in one code in any mod and upload for others to use. Some of mine have enough code changes that I had to do a lot of trial and error just to find what ones I prefered and some had extra files that had to be tended to as well. Plus with all mods regardless of their type, you have to test it, test test test over and over just to make sure you have all your codes in a row. With all my mods so far, it takes time to go through the files, find what ones you want, decided where you want them, get them placed, make the necessary code changes, add new codes, and collect all of the loose ends to make even a XML mod to work properly. It takes time on a mod regardless if its a core mod, script mod or just and XML mod. Out of respect to me and any other modder you should not change something in their mod and upload it for others to download.
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